
There is only one campaign so far – for Germany. Still, Panzer Corps 2 is for those who continue, among whom you can meet those who claim that the new strategy is too simple!
#Panzer corps 2 review free
With the exception of a couple of items, like free elite replenishment between missions, almost every option makes the enemy even stronger or adds new challenges for the player. It seems that the difficulty settings should help here, but they seem to only work in one direction. Which is better – to replenish the forces of a squad battered in battle, to bring fresh but inexperienced forces into battle, or to try to cope with what we have in order to gain prestige for the next mission? The choice forces you to approach the planning of each move more thoughtfully, because the wrong distribution of resources can lead to the fact that the campaign will have to end in the middle, left without pumped units. The prestige points that are given for capturing key hexes have to be spent wisely. It is not enough to defeat the enemy in one mission – if you throw the enemy with “meat”, then the bloodless units will be completely helpless in the next task. The game is quite difficult, especially in the campaign mode, where in addition to winning in the scenario, the need to plan your actions in advance is added. It is a pity that in the game the campaign is only for Germany. Behind the external simplicity lies a rather deep mechanic, the knowledge of which is indispensable for victory in any battle. The influence of terrain and weather on combat operations, encirclement, airfield captures, landings behind enemy lines, ambushes – all this will find a place in the game. Suppressed units are more likely to retreat or surrender during an enemy attack, so suppressive fire is of great importance – it is not as deadly, but is indispensable when storming fortifications and attacking strong enemy units. The higher the suppression, the fewer units in each squad are able to fire at the enemy. One of the key indicators is depression, which is responsible for the combat capability of the unit. But it is unlikely that the first part, like the original Panzer General, would have become so popular if everything here was so simple and primitive.Įach unit, in addition to such obvious properties as attack power and squad size, has almost two dozen more parameters – movement type, range, fuel and ammunition supply, viewing radius, initiative, the effect of experience on the effectiveness of actions …

It seems that everything is on the surface – know for yourself, move units in turn, beat the enemy with numerical superiority, and do not forget to make up for losses in time. The rules, which at first glance are no different from the classic systems of most turn-based strategies, are simple even for those who are just trying their hand at this genre. The sequel is not far from the first part in terms of the basics of the gameplay. It’s time for the release of Panzer Corps 2, which, according to its creators, should be “the best strategy game about World War II.” Art of War

produces the lion’s share of all wargames), is present even in such a niche genre. Panzer Corps will soon celebrate its tenth anniversary, and with the phrase “turn-based wargame about World War II”, Order of Battle is increasingly remembered – competition, no matter how conditional it may be, given the same publisher (Slitherine Ltd.
